Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Paperback
GMD 9144
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Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine.
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What Stands Out
Product Details
| Book format | Paperback |
| Fiction/nonfiction | Non-Fiction |
| Genre | Computing & Internet |
| Pub date | 20220101 |
| Pages | 1296 |
| Reading level | General/Trade |
| Subgenre | Programming |
| Series title | Game Design |
| Edition | 3rd Edition |
| Publisher | Pearson Education |
| Original languages | English |
| Language | English |
| Edu focus | Technology |
| Educational level | General |
| Is collectible | N |
| Binding type | Perfect Binding |
| Retail packaging | Single Piece |
| Assembled product dimensions (l x w x h) | 7.02 x 2.01 x 8.94 Inches (17.8 x 5.1 x 22.7 cm) |
| Assembled product weight | 3.51 lb (1.59 kg) |
| Bisac subject heading | Computers |
Who Should Buy?
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Aspiring Game Developers
Great for individuals aiming to start a career in game development with foundational skills in Unity and C#.
-
Game Design Students
Ideal for students studying game design who need a comprehensive introduction to concepts, prototyping, and development.
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Hobbyist Programmers
Beneficial for hobbyists looking to explore game development casually with practical examples and guidance.
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Experienced Developers
Advanced developers may find the content too basic and not challenging enough for their skill level.
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Non-Coders
Individuals without any coding experience may struggle with the technical aspects presented in the book.
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Casual Gamers
Casual gamers interested in playing games may not find the development focus relevant or useful.
Product Description
Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Paperback
Customer Questions & Answers
-
Question:
Is prior programming experience required to use this book?
Answer: No, the book starts from the basics of C# programming. -
Question:
Can I apply what I learn to other game engines?
Answer: Yes, while it focuses on Unity, the principles can be applied to various game engines. -
Question:
Are there any online resources that accompany the book?
Answer: Yes, there is a revamped website with playable game examples and coding feedback tools.
Jeremy Gibson Bond All Books Editorial Review
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GMD 9144
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Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Features & Benefits
- Comprehensive guide to game design, prototyping, and development.
- Includes updated tutorials based on Unity 2020.3 LTS.
- Covers essential skills in game design theory, rapid prototyping, and C# programming.
- Over 400 new pages with enhanced content and best practices.
- Practical coding challenges to help you transition to your own projects.
- Revamped resources with immediate feedback for coding mistakes.